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Games scripting and programming

ACEC 2006

Pre-Conference Workshop

Games scripting and programming

Workshop 2: Full day workshop () Bentley Park College

Expert Forum:Teaching using gamesincluding design, scripting and programming AND including them into established curriculum. 

Refreshments:Morning/ afternoon tea and lunch provided

Further information: Contact Mike Hawney mhawn1@eq.edu.au

For teachers wishing to swap ideas about teaching games, design and development. It will involve workshops, sharing sessions and some hands-on time to try out some ideas.

Including Computing Studies teachers, secondary teachers, secondary

and primary teachers who helping students develop games in curriculum programs, TAFE and University lecturers who teach games design development and scripting.

8.00 Register at the Cairns Convention Centre

8.15 Buses leave from Cairns Convention Centre for Bentley Park College

8.30-9.00 Registration at Bentley Park College

9.00 Opening and welcome Principal Bentley Park College (Theatre)

9.05 Opening address Mike Hawney

Approaches to Games Programming and national support networks for teachers of games programming including short notices of the SiMERR-QSITE Pedagogy in teaching games project and ASISTM Games Programming Project (Theatre)

Room PA 22

Room TS08

Room G 405

Room G 212

9.45 -11.00

Using Action Scripting as basis for Object Oriented Programming in IPT by Allan Morrison

Making Interactive 2D games for Middle school year levels (Flash) by

Kristine Kopelke

Gamemaker for Beginners by Tony Forster ASISTM Games Cluster

Mobile Phone programming by Miranda Forwood

11.00-11.30 Morning Tea

11.30 -1.00

Anatomy of a games project as perceived by students with Mike Hawney

Making Interactive 2D games for Middle school year levels (Flash) by

Kristine Kopelke

Gamemaker for Beginners by Tony Forster ASISTM Games Cluster

Mobile Phone programming by Miranda Forwood

1.00-1.45 Lunch

1.45 -3.00

SiMERR QSITE Presentation sharing results of the project to date Project Leaders

Advanced Gamemaker using scripting language by Tony Forster

ASISTM Games Cluster

The Pedagogy of Game Creation ASISTM Games Cluster, Facilitator Roland Gesthuizen

3.00-3.45

Informal sharing of games programming pedagogy

4.00

Buses back to the Cairns Convention Centre

Details of each session

9.05 Opening address Mike Hawney

Approaches to Games Programming within a curriculum plus Anatomy of a games project - by students

National support networks for teachers of games programming (The SiMERR-QSITE Pedagogy in Teaching Games and ASISTM Victoria Projects) (see below for details on both)

Mike Hawney - teaching Information Technology Systems based on computer games design and development since 2003 and Multimedia since 1993; plus Film and TV

has presented in a range of Games in Learning PD and conference sessions.

ITS students will also be briefly presenting games in curriculum from a learning focus based around a specific project.

Using Action Scripting as basis for Object Oriented Programming in IPT presented by Allan Morrison head of Museum ..

Formerly Head of Dept and long term IPT teacher who has demonstrated innovation in taking the traditional IPT skills into more contemporary context currently schools Project Officer at Qld Museum in Brisbane

Allan will take participants through the use of Flash ActionScripting for games as part of an IPT Object Oriented Programming activity

Making Interactive 2D games for Middle school year levels presented by Kristine Kopelke

part of Cairns Learning Development Centre, FNQ Games in Learning representative and has demonstrated Flash techniques in games statewide as well as maintaining a website (www.flashclassrooms.com) with many tutorials on games development in Flash

Kristine will be presenting Flash games techniques suitable for implementation in middle School level classes

Gamemaker by Tony Forster

Gamemaker (www.gamemaker.nl) is a freeware programming language, and thus, it can be used at home and at school. Its simple drag & drop interface is suitable down to year 3 but through its powerful scripting language, it is suitable to year 12 and beyond. It easily create games such as top view, platform games, first person shooters, 3D and networked multiplayer games.

  • You will program your own fully functional game and be introduced to a range of support material including:

our teachers forum, get help for those difficult questions

game templates and sample programs

graphics and sound resources

lesson plans

Advanced Gamemaker by Tony Forster

An introduction to Gamemaker scripting language, - a fully fledged programming language capable of non game applications such as physics simulations and databases.

This session will cover game and non-game applications. Attendees should be familiar with Gamemaker drag and drop programming.

Games programming for Mobile Phones by Miranda Forwood from ACID

Miranda is a Project Manager and Software Engineer with the Australasian CRC for Interaction Design (ACID). Her work with ACID has been primarily with Mobile Games and has included developing games and research projects for SMS, J2ME and Symbian mobile platforms and exhibiting this research at the Australian Centre for Moving Image (ACMI) in Melbourne. Her current work includes management and development in contract research projects for both the Queensland Government and Nokia Research Centre.

This workshop will give a basic introduction to J2ME (Java 2 Micro Edition) development for use in the classroom. We will cover aspects such as getting started and computer setup, creating a simple game (code and graphics) and getting the game onto a phone. It will also direct you to places where you can get more information.

Anatomy of a games project as perceived by students where their ITS course has been based on 2D and 3D Computer games (and elements) construction

Yr 12 ITS Students present their creation process for 3D characters and 3D world development for use in a game which is part of an ITS Major Project. They model the development and design processes within the context of their ITS course. They have activities for participants to build a 3D object to insert into their world.

SiMERR QSITE Presentation sharing results of the project to date Project Leaders

Organised in conjunction with/by local QSITE chapters to promote and stimulate IT leadership in games development / programming from each region

Develop and document pedagogical practices

Inter-regional co-operation with Experts sharing with other regions

Host an awareness raising events in regions for ALL interested teachers.

ASISTM Presentation by Roland Gesthuizen

The ASISTM Games Programming Cluster is a Commonwealth funded cluster of 6 schools in three states in Australia and the Australian Centre for the Moving Image.

It draws on the motivating power of computer games to improve outcomes in design, programming, multimedia and mathematics. Based on constructivist learning theory, it develops games programs in cluster schools. A range of versatile programming tools including Gamemaker and Klik and Play are used to motivate and engage students. There have been associated professional development courses, web resources, game programming competitions and game programming forums.

The Pedagogy of Game Creation Facilitator Roland Gesthuizen

Roland teaches ICT at Westall Secondary College and is a member of the ASISTM Games Cluster

This session will

Discuss the pedagogy of games programming including the works of Piaget, Vygotsky and Papert. Discuss the history of Logo and the significance of new drag and drop programming languages.

Give case studies of classroom practice.

Discuss games implementation, its place in primary and secondary ICT classes, its place in integrated multidisciplinary projects and its use in clubs

Last modified: 9/26/2006
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